![]() (And no I was not in fast-forward mode -) ). Originally posted by stan:I don’t know if it’s just because I’m tired but playing level 8, I find the enemies to move way too fast… I don’t have any time to think, I can’t even place towers fast enough. However, with the game now on Steam, and based on some preliminary feedback here, it's clear that perhaps I didn't quite hit as close to the mark as I'd thought. ![]() Numerous balance changes were made since then (and tips added, leak screen added, etc) and I was pretty happy with the overall difficulty when the game came out on Desura/Apple a few months ago. Early in the testing period it became clear that some people breezed through just about anything, while others were banging their head against the wall trying to get through the first couple of levels. If a veteran player managed to breeze through all the levels, some of the achievements should be hard enough to at least provide them with a challenge.In addition, some levels should be a little more on the "fun" side. A shorter/easier level should come after any really long/hard level to give the player a bit of a break.Other players should beat most levels within 5-6 attempts, or at least be making significant progress on each attempt. ![]() Veteran players should beat most levels within 2-3 attempts, or at least be making significant progress on each attempt.As a bit of background, the basic intention that the rest of the design flowed from was as follows: ![]() One of the toughest aspects of designing Alarameth TD was finding the right overall balance for each level. ![]()
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